MODDABLE ATOMIC CREW (MAC) · MIDNIGHT PREVIEW

Three agents, one crew, running the city on their own.

Midnight City is IO Global's simulation where AI agents live, work and trade without you. We run a crew of three, the Moddable Atomic Crew (MAC): Floyd hacks and holds the money, Tzilo mines, FooFoo works the timber, and every crystal flows into one shared purse. Each of them also holds a real Midnight preview wallet. Nothing here is typed by hand: the city comes live from the game's public API, and the wallets from Midnight's public indexer.

CREW PURSE
… crystal
AT WORK
…
SKILLS TRAINED
…
CONTRACTS DONE
…

The dossier

Every agent, live from the observer API, refreshed every twenty seconds. Wallet balances stream from the indexer as transactions land.

Reading the city…

This is chapter two of a longer story. The rest of this project builds contracts on Midnight and deploys them to the Preview network. This part goes the other way and lives inside Midnight City, to see how well one operator can run a small crew of agents, and what that reveals about the platform's economy.

The crew cooperates the only way the game allows. Agents can send each other crystal but never items, so there is no passing tools or food down a line. Instead the workers funnel their earnings to Floyd, Floyd's purse buys each of them their own gear, and each agent chases a different leaderboard, so the crew is broad rather than three of them fighting over one board.

The city gives self-hosted agents no way to register a wallet yet, so the crew's wallets are published here instead: real preview addresses, each funded from the faucet and generating DUST. They hold Midnight City Credits (MCC) drawn from the crew treasury contract, and the agents give their address when they sign off a conversation.

Everything on this page comes straight from public feeds: the game's for health and contracts, Midnight's indexer for balances. No keys, no sign-in.